EA Apex Legends
EA Apex Legends
Apex Legends is a free-to-play battle royale format game that pits you and your squad (3member) against 19 other teams in a map in a last team standing scenario. There are 8 characters to choose from at the start of the game and each of them has their 3 special abilities to give them an advantage in the battle. One character or player automatically acquires the tag of divemaster and this means whenever the player dives, the others follow too. The game has three microtransactions or currencies to buy cosmetics and certain other items in the game namely; Apex Coins (need to be purchased with real money), Crafting Metals (through apex packs which are gained by gaining experience in the game) and Legend Tokens (gained by leveling up in the game). The game also features a ping system to allow teammates to communicate with each other without even talking and even drop pointers about the enemy’s location or a specific loot item or even a location.
Respawn Entertainment had a good time when they previously created Titanfall 1 and 2 and while Electronic Arts supported the publishing of these games earlier, they acquired the company in 2017. The company had earlier started working on the 2nd sequel of the game at the same time watching the fame and popularity of battle royale genre and eventually started experimenting with using Titanfall concepts in a battle royale framework. They focused more on creating strong character classes that fit within the Titanfall Universe and therefore stalled the 3rd version of Titanfall game to get on with the concept behind Apex Legends. EA had reservations about this but after the success of Fortnite Battle Royale, they were washed away.
The company kept the development of the game under the wraps in a unique marketing move or strategy until its announcement. They wanted the players to form their own opinion of the game rather than going to those online forums discussing it thus encouraging individuals to try out the game for themselves instead of relying on marketing and other pre-release promotional content.
The game is built on Source Engine, the same as used for the previous Titanfall games. The Smart Comm system was refined by playtesting the game for 30 days without the feature of voice chat and employing random names for experimenting the anticipation of gamers when they first get their hands on it and its premises. The team tested various features of the game right from the total members in the squad and total numbers of players to map size. They found out that total of 60 players divided into 20 (3 members) squads in a shipping map were just about perfect for the game.